GTA 6 Leonida: The State Around Vice City
In GTA 6, Leonida is the fictional state where the story takes place. Vice City is one of its cities. The setting draws on Florida, combining a modern coastal city with island chains, wetlands, inland industry and northern countryside. Rockstar’s official destination showcase introduces six places to explore.
What is Leonida in GTA 6?
| Field | Value |
|---|---|
| Official name | Leonida / State of Leonida |
| Type | Fictional state inside the game world |
| Game | Grand Theft Auto VI |
| Principal city | Vice City |
| Protagonists | Jason Duval and Lucia Caminos |
| Story role | The pair is drawn into a criminal conspiracy spanning Leonida |
| Geography method | Real regions recombined with compressed distances |
| Official destinations | Six named destinations, detailed below |
Think of Leonida as the state and Vice City as the city inside it. That distinction matters when you read about the map: a comparison between Vice City and Los Santos concerns cities, while a comparison between Leonida and GTA 5’s world concerns the wider setting.
Six destinations Rockstar has introduced
The six entries below come from Rockstar’s official destination showcase on the GTA VI website, each paired with its named postcard artwork. This is the scope Rockstar has chosen to introduce — six showcase destinations, not a complete count of every place in the game.
Vice City — city and coastal neighborhoods
Vice City is Leonida’s urban center. Its identity comes from contrasting neighborhoods: beaches and Art Deco hotels, street-level bakeries, flea markets and a cruise-port environment. A city comparison belongs to Vice City, rather than to the whole state.
Leonida Keys — tropical island chain
The Keys bring island life to Leonida: an archipelago of laid-back communities and open water. They also connect to Jason’s background and Brian’s smuggling business, giving the region a story role as well as a coastal identity. Rockstar describes blue waters that are beautiful and dangerous at once, with plenty of bars along the shore.
Grassrivers — wetlands and mangroves
Grassrivers is the wetland side of Leonida. Mangroves, waterways and wildlife give it a different character from Vice City’s beaches and streets. Rockstar’s description highlights alligators and the dangers concealed within the swamp — this is not a city or an industrial zone, but an environment that is itself the attraction and the threat.
Port Gellhorn — a faded resort coast
Port Gellhorn is a coast whose tourist boom has faded. Its motels, abandoned attractions and empty shopping centers tell a different story from Vice City’s glamour. The official description presents a place surviving through a rougher local economy, where liquor, painkillers and truck stops have replaced the old vacation trade.
Ambrosia — sugar industry and inland communities
Ambrosia adds industry to Leonida’s inland setting. Allied Crystal’s sugar refinery provides work, while a local biker gang shapes the other side of the community. Its identity is built around production and local power, rather than beach tourism — Rockstar frames it as the state’s heartland, where industry and old-school values meet.
Mount Kalaga — northern national park
Mount Kalaga is the northern wilderness destination. Its national-park landscape offers hunting, fishing and off-road routes, with isolated communities hidden deeper in the woods. It gives Leonida a rural contrast to its southern island and city environments, up near the state border, where hermits and radical groups live off the grid.
Is Leonida the same as Florida?
Florida is the real-world inspiration; Leonida is the game’s fictional setting. Rockstar reshapes distances and transitions to suit the world it is building. That is why a real Florida road map is useful for understanding the inspiration, while an in-game location guide needs its own geography.
In the original TROISCOULEURS interview, Rockstar’s Rob Nelson explained that distances between places are compressed and adjusted, so that driving out of the city into suburbs and countryside feels natural. The world is a reshaped Florida, not a traced one.
Leonida map and size
| What you might be looking for | What this page provides | Where to go next |
|---|---|---|
| How Leonida and Vice City relate | The entity facts and relationship cards | The first section of this page |
| Which environments the state contains | The six-destination overview with official postcards | The destinations section above |
| How much bigger the world is than GTA 5 | A short pointer — city and full-map comparisons live in a separate guide | GTA 6 Map Size |
| Community-rebuilt maps | External map projects, labeled by their makers | State of Leonida community map |
| Official map merchandise | The collector’s box includes a double-sided poster with a map on the reverse | Rockstar collector’s box |
Leonida’s scale is easier to understand when the city and the wider state are compared separately. For the published comparisons with GTA 5 and Red Dead Redemption 2, see our map-size guide.
Named places and their story connections
| Name | Type | Relationship in its source |
|---|---|---|
| Leonida Penitentiary | Prison | Background mention — Lucia’s time in prison |
| Liberty City | Out-of-state city | Background mention — Lucia and her mother’s early life |
| Jack of Hearts | Boobie’s business | Background mention — connects his club and recording career |
| Vercetti Estate | Item provenance | Product description — source of Morgan’s revolver |
| Shore Drive | Vehicle-style association | Product description — named in the ’95 Grotti Cheetah description |
| Watson Bay | Place name | Product description — Paradise Garage location |
| Paradise Garage | Garage | Usable destination — off-road vehicle, weapon locker and storage |
| Washington Beach | Docking spot | Product description — where the Shitzu Squalo is moored |
| Gambit Bay | Fishing-related waters | Product description — waters named in the Squalo description |
| Stockyard | District | Product description — home of Stock 305 and Electric Fang |
| Stock 305 | Outfit store | Usable destination — Ultimate-exclusive clothing stop |
| Electric Fang Tattoo | Tattoo parlor | Usable destination — FAILE-designed content |
| Southside Vice City | City district | Product description — area tied to the PTT compound |
| PTT Youngin$ Compound | Compound / activity | Usable activity — special items become available after a raid |
| Lake Leonida | Lake area | Product description — home of One-Eyed Willie’s |
| One-Eyed Willie’s | Mod shop | Usable destination — off-road modding by the lake |
Named places enter the story in different ways. Liberty City belongs to Lucia’s background. Paradise Garage is tied to a vehicle and storage location. One-Eyed Willie’s belongs to the Lake Leonida area. This is why a place list is more useful when each row includes the relationship that its source actually describes.
The same name can play very different roles. Liberty City is part of a character’s past, the Vercetti Estate appears inside a weapon description, and Paradise Garage connects to explicit garage content. Separating background mentions, product-description places and usable destinations is what makes map information readable instead of misleading.
The protagonists connect the regions
The regional guide also explains the story’s geography. Jason’s work connects him to the Keys, while Lucia’s recent past connects her to the state’s penitentiary. The conspiracy then gives the wider state a role beyond Vice City’s nightlife.
| Character | Official history and actions | Geographic tie |
|---|---|---|
| Jason Duval | After leaving the army, he ran errands for local drug runners | Leonida Keys |
| Brian Heder | Moves product through the boatyard and works with Jason | The Keys’ smuggling scene |
| Lucia Caminos | Released from prison and determined to change her life | Leonida Penitentiary; her background mentions Liberty City |
| Jason and Lucia | A criminal conspiracy that spans the state | Leonida as a whole |
Read community maps alongside official names
A community map is useful for browsing proposed connections between places. Read its pin labels and source notes alongside Rockstar’s names. The number of pins describes that map project’s coverage, while the official descriptions establish the relationships used in this guide.
| Community project | What it includes | Link |
|---|---|---|
| GamerFuzion interactive map | 74 pins — the pin count of that project, not an official place total | Open the GamerFuzion map |
| Beebom map roundup | Regions and landmarks placed alongside some rumored additions | Open the Beebom roundup |
Frequently asked questions
Leonida is a fictional state in GTA 6. Florida supplies the landscapes it draws on, while the game uses its own place names and geography.
Within GTA 6, Vice City belongs to Leonida. When people compare it with Florida or Miami, they are describing what inspired it.
Rockstar’s destination showcase introduces Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga. Together they cover city, island, wetland, resort-coast, industrial and wilderness environments. For area figures and comparisons, see GTA 6 Map Size.
Jason and Lucia become caught in a criminal conspiracy spanning the state. Their story connects the wider setting beyond Vice City itself.
The official product description places the mod shop in Lake Leonida.
Here it appears as part of Lucia’s background. The source relationship is different from Rockstar’s destination showcase.
The table is a sourced place-and-relationship guide. Community projects can include proposed locations and imagery matches alongside official names.
Sources
checked 2026-10-08
- Only in Leonida · Rockstar Games
- We saw GTA VI running at Rockstar North — exclusive preview and interview · TROISCOULEURS
- Ultimate Edition — Xbox Store
- State of Leonida — community map
- Goodtime State Vice City Collection · Rockstar Games Store
- PlayStation Store (US)
- GTA 6 interactive map — Leonida locations · GamerFuzion
- GTA 6 map catalog · Beebom